Mission 9: Telling the time
Ideas
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Read Hickory Dickory Dock with your child: Hickory Dickory Dock, The mouse ran up the clock. The clock struck one,
The mouse ran down, Hickory Dickory Dock.
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Play up and down with a toy mouse or similar, giving instructions to your child to run the mouse up or down an
object. Let them give you instructions too. You could play while you are reciting the rhyme.
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Show your child clocks around the house (analogue clocks with hands and digital clocks). Don’t expect them to be
able to tell the time accurately from these clocks - an interest in clocks and a connection between the number
shown with the idea of o’clock is a good beginning.
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Talk about what time you do things during the day and ask the child to act out the appropriate action. Join in and
act things out too. If you have a clock with moveable hands, move the hands to show the time you are talking
about. If you have any number cards, use those to make the time as a digital display. Join in and act things out too.
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Also practise counting up to five and down to zero. Find things there are five of (fingers with thumb, toes) and
things they can count out five of (toys, blocks).
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Use the Number Speaker to count up and down. Use the Counter Machine to count out five counters or the
Counting hand to count to 5.
Time for trouble from the Problem Blob – 3 and 5 sort out the Hickory Dickory clock.
Focus: This mission focuses on counting up to five, and recognizing times on clocks. It also
includes ides of position and measurement.
Vocabulary: one, two, three, four, five, o’clock, top, up, down, by.
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